OctaneRender improves realism by implementing the Shadow Catcher to create shadows cast by objects onto its surroundings. The shadows cast are not limited to simply a ground plane but can be cast onto walls and other objects in the scene that represent objects in the 2D environment map.

Using the shadow catcher:
- Make sure there is a source of light in the scene, this may be a direct light source or an emission map connected to a scene object.
- Place a Diffuse material on the shadow catching objects in the scene and enable the Shadow Catcher option at the bottom of the Diffuse material's paramters.
- In the Kernel settings, activate Alpha Channel and make sure Keep Environment is disabled.


(By Icelaglace)
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