The Spherical map is used for environment textures and IES Light distributions. It performs latitude-longitude mapping for the U and V coordinates, and for procedural textures the W coordinate is the distance from the origin.
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Cornelius Dämmrich, 52 Hz, 2016 | Cologne, Germany | OctaneRender with Cinema 4D
The Spherical map is used for environment textures and IES Light distributions. It performs latitude-longitude mapping for the U and V coordinates, and for procedural textures the W coordinate is the distance from the origin.
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