Materials
There are five types of materials available in OctaneRender.
- Diffuse — Used for dull, non-reflecting materials or mesh emitters
- Glossy — Used for shiny materials such as plastics or metals
- Specular — Used for transparent materials such as glass and water
- Mix — Used to mix any two material types
- Portal — Used to designate openings in scenes to allow the render kernel to better sample light from those areas. The Portal material is covered in more detail in the Lighting section.
However, the most commonly used materials are the Diffuse, Glossy, and Specular. The Mix material is often used to blend any combination of these material together to provide deeper surface characteristics.
The OctaneRender materials can be accessed by clicking on the Surface attribute in the Material properties editor or can be added to an existing material node network in the Material node editor window.
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Material Property Editor
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Material Node Editor
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