Working with Materials
There are five types of materials in OctaneRender currently.
- Diffuse — Used for dull, non-reflecting materials or mesh emitters
- Glossy — Used for shiny materials such as plastics or metals
- Specular — Used for transparent materials such as glass and water
- Mix — Used to mix any two material types
- Portal — Used to designate openings in scenes to allow the render kernel to better sample light from those areas
Methods for selecting materials in a scene
Select the material in the Outliner
Select the Mesh Node and then locate the material in the Node Inspector
Use the Material Picker and select the material in the Render Viewport.
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